By Andrew Gahan

ISBN-10: 0240814282

ISBN-13: 9780240814285

Master innovations from most sensible car designers and world-class video game builders with this insider's consultant to designing and modeling 3D automobiles. With recommendations verified in 3ds Max, Maya, XSI, and Photoshop, 3D automobile Modeling begins with an attractive sequence of scorching proposal designs and keeps by way of delivering a whole hands-on modeling educational for every. the various best possible designers and modelers from around the globe take you thru their tactics step by step, providing you with the guidelines, methods, and short-cuts that real pros use.

3D automobile Modeling positive factors tutorials from Honda, Toyota, and Mercedes-Benz designers, in addition to modelers from Sony laptop leisure, Lucas Arts, and Simbin-artists who've labored on a number of the greatest video games within the undefined, together with the MotorStorm series.  

You will get:

* Insider guidance from a group of noted  pros, led via writer Andrew Gahan, a part of the award-winning video game crew at the back of the PlayStation three ruin hit sequence, MotorStorm * All instructional documents, types, textures, blueprints, and suggestion photos at the linked site * entry to a colourful discussion board on the net website the place you could speak about and percentage your paintings and get suggestions from the pros

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Extra resources for 3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film

Example text

If you’re not familiar with Cut, it can be found in Editable Poly . Edit Geometry, next to Quick Slice. Just select Cut and then Left Click at the corner of the oval window, and then continue to Left Click and trace the shape following the concept art. 17 end the Cut process. As with most processes in 3ds Max, there are different ways to perform this, so feel free to use the tools you are comfortable with. Step 17 To help get the rounded shape of the side windows right, we can use a Cylinder as a guide.

25 on the round fillet between the windshield and the hood from four to two. Finally we can create a simple underside for the car. max file if you need to see each step exactly, or feel free to be creative. Remember that you don’t have to follow every step of this tutorial to the letter; it’s a guide to how I chose to model this vehicle, so feel free to experiment and make it your own. Step 25 The running boards (ledges) at the bottom are made using the same modeling techniques we have been using.

Hence the styling is obviously retro, harking back to vintage cars of the time with modern touches and some outrageous features like a Gatling gun in the nose. 1 The Chicago-Styled Hot Rod concept front 3/4 view. 3D Automotive Modeling. 00003-3 © 2011 Elsevier Inc. All rights reserved. 2 The Chicago Styled Hot Rod concept rear 3/4 view. The summary was: ● ● ● ● Five-seater sports sedan Front engine layout Rear wheel drive 4 1 2 door sedan. Suicide side doors layout, perfect for drive-by shootings.

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3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film by Andrew Gahan


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