By Joey Lott

ISBN-10: 0321426568

ISBN-13: 9780321426567

Brand new ActionScript-based purposes require more and more refined architectures and code. This ebook aids intermediate and complicated ActionScript builders in studying how you can plan and construct functions extra successfully. you are going to the best way to follow layout styles as ideas to universal programming eventualities. past a reference, complicated ActionScript with layout styles is a pragmatic advisor entire with pattern mini-applications illustrating each one layout development. The accompanying CD contains a trial model of Flash eight besides all of the lesson documents had to paintings with the textual content.

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Extra resources for Advanced ActionScript 3 with Design Patterns

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Clock Data Model The ClockData class stores essentially one piece of datathe time. To store the time, we'll construct a simple building-block class called Time which has the accessor getter and setter methods for hour, minute, and second properties. data { public class Time { private var _hour:uint; private var _minute:uint; private var _second:uint; public function get hour():uint { return _hour; } public function set hour(value:uint):void { _hour = value; } public function get minute():uint { return _minute; } public function set minute(value:uint):void { _minute = value; } public function get second():uint { return _second; } public function set second(value:uint):void { _second = value; } public function Time(hour:uint, minute:uint, second:uint) { _hour = hour; _minute = minute; _second = second; } public function clone():Time { return new Time(_hour, _minute, _second); } } 48 Part II: Patterns Part II: Patterns 49 } Note that the Time class also defines a clone() method that returns a new Time object with the same time value as the original.

This is an important concept that enables many of the design patterns discussed throughout this book. When you define a class that implements an interface, you can then declare variables of the interface type and assign to them instances of the implementing type. We'll be looking at this in much greater detail later in this chapter. First we'll look at how to define interfaces. Interfaces Defined by Interface Constructs ActionScript defines a formal interface construct that you can use to define interfaces.

If that does not work, the application next must attempt the communication using an HTTP request that sends and retrieves XML data. And if that does not work, the application next must attempt to make a binary socket connection to a server. In this case, you cannot know at compile time which protocol the application will use for network communications. If everything works correctly, the application will use Flash Remoting/AMF, but if that doesn't work, the application will have to fall back on one of the alternatives.

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Advanced ActionScript 3 with Design Patterns by Joey Lott


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