By Preston Blair

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FIGURE 23 Enlarged film frames from Animal Farm showing an extremely slow movement of the character Napoleon ascending to the top of a barn on a ladder. Occasionally, as in this case, it is permissible to apply three frames for each movement. The animation is so slow and the intervals are so close to each other that the movement does not appear jerky and the audience will not notice the difference. 47 Timing for Animation Timing a Fast Action Fast rather than slow action suits animation best. It gives the animator an opportunity to create an illusion of pace and energy which is much more difficult to achieve with live action.

But to be used to its greatest effect, the subtleties and nuances have to be gone over and enhanced by a key-frame animator. 23 Timing for Animation FIGURE 12 Animation consists of sequences of weightless drawings. The success of animation on the screen depends largely on how well these drawings give the impression of reacting in an exaggerated way when weight and forces are made to act upon them. ’ And the success of their animation largely depends on how well this question is answered. All objects in nature have their own weight, construction and degree of flexibility, and therefore each behaves in its own individual way when a force acts upon it.

Is it a full arm movement or a more restricted finger movement? If it is a fairly gentle movement, the action might take about 16 frames to complete, which on double frame animation, or ‘twos’, would be eight drawings. If the arm is at rest at the beginning and end of the movement, then the drawings are spaced more closely at the beginning and end. This gives the impression that the arm is a fairly weighty object accelerating from rest and decelerating again at the end of the movement. FIGURE 22 A A simple arm movement, accelerating at the beginning and decelerating at the end.

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Advanced Animation by Preston Blair


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