By Andrew Quitmeyer, Michael Nitsche, Ava Ansari (auth.), Giorgio De Michelis, Francesco Tisato, Andrea Bene, Diego Bernini (eds.)

ISBN-10: 3642379818

ISBN-13: 9783642379819

ISBN-10: 3642379826

ISBN-13: 9783642379826

This publication constitutes the completely refereed complaints of the 3rd foreign convention on Arts and expertise, ArtsIT 2013, held in Milano, Bicocca, Italy, in March. the nineteen revised complete papers offered have been conscientiously chosen and reviewed from 31 submissions and are prepared in topical sections on: paintings and know-how in motion, track and know-how in motion, reflecting on artwork and expertise, realizing the inventive perform, and on the boundaries.

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Extra resources for Arts and Technology: Third International Conference, ArtsIT 2013, Milan, Italy, March 21-23, 2013, Revised Selected Papers

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First of all, the location-based technologies of the PDA and the iPhone, as used in the cases, evoke a new form of engagement with the surrounding space. When I was walking these different routes they directly linked to the existing poetic imagination of a certain physical location and created an aural experience within the context of the location. In doing so, they amplified the poetic experience of the surrounding space with the imagination and memory of the location. The surrounding world is present through the embodied experience of space consisting of the interactivity of the location-based technologies, the audio through the headphones, the story told, and its connection to the physical space.

There is, however, a difference in the experience of space between audio that is exclusively created for a specific location and general music tracks heard in the exact same place. The hybridity of the aural experience mediated by mobile music players intensifies when the connection to the physical surroundings is more direct. Whenever the audio heard is linked to the physical location, it is possible to establish an embodied hybrid experience of space that goes beyond a privatized bubble. Audio guides, soundwalks and location-based audio walks are examples of applications that provide information and audio for specific locations.

This involvement with reality takes form in the involvement with the technological device itself, as well as with the context of the artifact and the commodities it makes available. In the case of location-based audio walks, the commodities that are made available turn the involvement of reality from a consumptive practice into a form of engagement with reality. First of all, the location-based technologies of the PDA and the iPhone, as used in the cases, evoke a new form of engagement with the surrounding space.

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Arts and Technology: Third International Conference, ArtsIT 2013, Milan, Italy, March 21-23, 2013, Revised Selected Papers by Andrew Quitmeyer, Michael Nitsche, Ava Ansari (auth.), Giorgio De Michelis, Francesco Tisato, Andrea Bene, Diego Bernini (eds.)


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